It’s been awhile…But I’m back!

I’m sorry, it’s been entirely too long since I have made a post/update/or even anything.  Time to change that.

I’m starting to head in another direction with my personal art endeavors.  For starters, I’ve finally gotten serious and set myself down and have decided to learn how to use Blender.  In the process, I’ve stumbled across a couple of great applications.   Sculptris is the first.  I love it.

Sculptris is basically in the same vein as Zbrush.  I’m not familiar with the toolsets included in Zbrush, so I can’t make a comparison at this time.  But for what it is, Sculptris seems to do a great job.  It makes 3D sculpting pretty simple and easy to pickup for beginners.  I am a complete newb when it comes to 3D design/image software packages.  Learning Blender has been a little tough, but I’m loving the new interface in Blender 2.5 Alpha.  And I can’t wait to see what I can to by mixing these two great apps together.  The other great thing about Sculptris…It’s completely free.

Check out Sculptris:

The second app I’ve stumbled across was MakeHuman.  The goal of MakeHuman is pretty simple: make fairly high resolution models of the human figure.  These models can then be exported from MakeHuman and brought into most of the well known 3D software packages for further editing.  Basically, it’s a kind of slimmed down version of Poser.  The difference: MakeHuman is free and open source software, and is cross platform (Mac, Windows, Linux).  The way I see it; most anybody with a decent computer and an internet connection can have access to free tools that they can use to learn about 3D model design and creation.  It costs nothing.

Happy Surfing!

For more information about the software mentioned above please visit their respective websites (listed below):

*Note: MakeHuman does display anatomically correct human figures in the nude.

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